Rohan learned fighting games the expensive way: one coin at a time in arcade cabinets, then one ranked ladder at a time online. These days he reviews the genre for Android players, where a good bout has to survive small screens, touch controls and five minute sessions on a bus.
How Rohan tests a fighter
Every game starts the same way: the full roster, one at a time, against the computer, with notes on range, speed and what the special move actually does to a health bar. Then come the human tests, friend rooms, rematches and the local arguments about whether a move is broken or merely rude. Boss fights get their own sessions, because a final boss is where a fighting game shows its real design.
Why Sansad Showdown got a full site
Most satire games are a single joke stretched thin. This one has a real skeleton under the jokes: a charging special meter, readable touch controls, a friend mode that takes ten seconds to set up, and a boss fight that flips the win condition from hitting to not hitting. That is a game worth documenting properly, fighter by fighter.
